APPLICATION OF INFORMATION TECHNOLOGIES IN THE DESIGN OF UPHOLSTERED FURNITURE

UDC 004.92:684.7

  • Ignatovich Lyudmila Vladimirovna − PhD (Engineering), Associate Professor, Assistant Professor, the Department of Technology and Design of Wooden Articles. Belarusian State Technological University (13а, Sverdlova str., 220006, Minsk, Republic of Belarus). E-mail: ignatovich@belstu.by, lignatovich6@gmail.com

  • Kunevich Valeria Olegovna − Junior Researcher, the Department of Technology and Design of Wooden Articles. Belarusian State Technological University (13a, Sverdlova str., 220006, Minsk, Republic of Belarus). E-mail: leruse@bk.ru

  • Gordiyevich Ekaterina Ivanovna − assistant, the Department of Technology and Design of Wooden Articles. Belarusian State Technological University (13а, Sverdlova str., 220006, Minsk, Republic of Belarus). E-mail: gordiyevich@belstu.by

Keywords: design, upholstered furniture, ergonomics, information technology, 3D modeling, virtual reality.

For citation: Ignatovich L. V., Kunevich V. O., Gordiyevich E. I. Application of information technologies in the design of upholstered furniture. Proceedings of BSTU, issue 1, Forestry. Nature Management. Processing of Renewable Resources, 2023, no. 1 (264), pp. 156–164. DOI: https://doi.org/10.52065/2519-402X-2023-264-17 (In Russian).

Abstract

The production of upholstered furniture makes high demands on the speed of project modification, multiple changes in the main parameters and characteristics at the design stage. The use of modern information technologies makes it possible to accelerate the adoption of design decisions, optimize and improve this process. Specially developed software gives an idea about the product, allows you to work out every detail and makes it possible to create sketches, according to which upholstered furniture will be produced in the future. The latest technologies, such as virtual reality (virtual reality) and 3D modeling, are increasingly being introduced into the furniture industry.

This article substantiates the need to use information technology in the design of upholstered furniture, con-siders programs for 3D modeling, describes the advantages of their use, and also considers the process of creating upholstered furniture (sofa) in 3D Max with its subsequent implementation in virtual reality (VR).

The goal is the practical application of information technologies in the design of upholstered furniture and the implementation of three-dimensional objects in virtual reality.

In the course of this work, it was concluded that the three-dimensional configuration of upholstered furniture products is much more complex than the cabinet one. The construction of a 3D model can serve to assess the general appearance of the product and its analysis, and the subsequent use of virtual reality will take into account and establish the compliance of the upholstered furniture product with ergonomic and functional requirements.

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