3D VISUALIZATION OF NATURAL STAND

UDC 004.853

 

Kantarovich Victoria Sergeevna – Master’s degree student, the Department of Information Systems and Technologies. Belarusian State Technological University (13a, Sverdlova str., 220006, Minsk, Republic of Belarus). E-mail: kantarovich.v@gmail.com

Gurin Nikolay Ivanovich − PhD (Physics and Mathematics), Associate Professor, Assistant Professor, the Department of Information Systems and Technologies. Belarusian State Technological University (13a, Sverdlova str., 220006, Minsk, Republic of Belarus). E-mail: ngourine@mail.ru

 

DOI: https://doi.org/ 10.52065/2520-6141-2023-272-2-14 (In Russian).

 

Key words: 3D visualization of a pine tree, radial distribution function, thermodynamic optimization, marked point process.

 

For citation: Kantarovich V.S., Gurin N. I. 3D visualization of natural stand. Proceedings of BSTU, issue 3, Physics and Mathematics. Informatics, 2023, no. 2 (272), pp. 97–103. DOI: 10.52065/2520-6141-2023-272-2-14 (In Russian).

 

Abstract

The publication is devoted to the development of visualization methods for the placement of individual trees on a plane in a forest stand of natural origin. The distribution of trees obtained on the basis of the developed methods makes it possible to use various methods for modeling the development of a forest stand, taking into account the competition between trees and the growing conditions of individual trees. In the method of placing tree growth sites on a plane, a radial distribution function of points on a plane was used based on a thermodynamic optimization procedure. Each place of tree growth was compared with its main characteristic - the growth of the tree based on the method of performing a marked point process over a set of obtained distribution points. Three-dimensional visualization of trees in a given forest stand with reference to tree placements with their corresponding characteristics was developed in the Unity environment based on the C# language. To depict the appearance of trees, the Blender 3D graphics environment was used.

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References

 

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Поступила после доработки 07.09.2023